At the recent Agile 2016 conference in Atlanta, Joshua Kerievsky, CEO of Industrial Logic and author of ‘Refactoring to Patterns’ gave a thought provoking keynote around the idea of Modern Agile.
“Java Modeling in Color with UML” book mentioned Feature Driven Development (an Australian Agile method!), learnt a valuable lesson to pay attention to the financials and, no matter how much you talk to your customer, seeing is not enough (they need to use it)
“Extreme Programming Explained“, both editions are the same problem but coming from different experiences with the benefit of seven years of experience
the bulk of the “Art of Agile Development” book, particularly section 2, is mostly online, the major thing that probably needs to be updated is the section on customer testing
Jeff Patton talks about his book “User Story Mapping” and the background and approaches to the story mapping process as well as upcoming trends in relation to product management.
Craig and Renee are in Sydney and dangerously podcast after Renee’s one (1) drink and Craig’s two (2) drinks. Along the way they fumble over the following topics:
It was great enthusiasm that I set off to Salt Lake City last month for Agile 2011. In the lead up I was a reviewer on two stages (Testing & Quality Assurance and Working with Customers), plus I was lucky enough (and apparently the only submitter) to have all three of my original submissions accepted (although conference rules, for good reason, restrict speakers to two sessions). Whilst its a been a month since the conference (I took some time afterwards to spend time on both the east and west coast of the USA), I wanted to ensure that I posted my notes.
Here are the notes from the sessions that I attended on day one.
The Product Partnership: Using Structured Conversations to Deliver Value
Mary Gorman and Ellen Gottesdiener led this tutorial. They started by taking about requirements by collaboration and leading a discussion on things that hinder and help.
Things that hinder: access to the right people, thinking about the solution rather than what needs to be done, multitasking, people not listening, customer not clear of needs, backlog too big, stories too big, missing product owner
Things that help: centralised repository, short backlog, story maps, clear business goals, UI mockups part of the story, clear priorities, crisp acceptance criteria
conflicting voices for value – not just from the customer but technology value, we need to listen to all the voices
evaluate requirements – value, risk (such as technology risk, team risk, outsourcing risk) and dependencies (dependent on other teams or external vendors and requirements and dependencies where value violates the way we would like to build the system)
benefit – IRACIS (increase revenue, avoid cost, improve service) needs to be balanced with cost, time and delivery
table stakes – the things we must deliver to stay in business
differentiators – point of difference in the marketplace
two states – credible (it has some kind of value) or buildable (it has been prepared and is sliced, groomed or right size as well as understood well enough to estimate, test and document)
incorporate UX into preparation, collaborated workshops
slice for value – starts with a glean in someone’s eye, then it gets bigger because we have a bunch of options, so we need to fit based on value to contract the list
Data: Fee
Type options: regular, early bird, super early bird
State options: available, sold out
Data: Payment
Type options: credit cards, payment order, check
State options: paid, pending, not paid
We may also visualize this as a data model or a state diagram
Once this is complete we can now we slice for value and write a story. This needs to be the silver bullet / tracer bullet, then you can break down from there. At this point you can write the stories and throw the sheets away. This all leads to:
As a... I need... so I (value)
Requirements leads to examples which leads to tests. We can now link this to given when then:
Given: pre-condition (state), fixed data
When: action, business rules, input data
Then: output data, post condition (state)
It is recommend that you come to these workshops with some pre-planning but be under the agreement that they are draft and often wrong. These could be release or iteration planning workshops.
Now the forgotten heroes, the non-functional requirements:
design and implementation constraints – the givens, the parts of your technical infrastructure that are dictated or restricted – worth pausing and discussing if there are any options
interfaces – human, other systems and device interfaces such as messages (you could use a context diagram to illustrate this) – with the diagram you can start discussing the options / choices / possibilities
quality attributes – things like speed, stability, uptime, security, scalability, usability, extensibility, etc…, need to be testable and SMART (specific, measurable, attainable, realistic, time-based) – eg. recover from user error in x clicks, x time
You can do this at the big view (business process, features, MMF, scenarios), pre-view (user stories, user story maps where you lay out stories left to right, scenarios) or the now view (buildable, scenarios). The granularity will change.
Need to have a structured conversation to communicate effectively. Face to face is the most effective and get a shared understanding of the highest value.
Overall, this was an enjoyable session. I really liked the templates for mapping out the requirements (despite the fact that these were essentially just aids for the workshop) as they helped focus the conversation and gave our group something to focus on. Mary and Ellen are currently writing a book based around this content, so I look forward to seeing that in the future.
Coaching Success: Getting People to Take Responsibility & Demonstrate Ownership
Christopher Avery (creator of the Leadership Gift and author of The Early Admissions Game: Joining the Elite, which apparently is 10 years old and still in print) led this extremely packed session, the essence is contained in this publication available here (as well as here).
We started the workshop by competing in a spaghetti challenge (based on the Marshmallow Challenge) which consisted of the materials of just 10 pieces of spaghetti and a line of tape. The team I was working with constructed a tower of 35 inches, which ended up being the second tallest in the room.
There is a pattern in our mind that kicks in every time something goes wrong – creates angst and anxiety – responsibility process – a descriptive model:
QUIT – the pressure of responsibility and obligation can lead us to quit, an avoidance move, a lack of completion, active disengagement
RESPONSIBILITY – call yourself on obligation so you start looking for solutions – start saying “I get to go to this stupid meeting”, means you have a choice – we were taught that doing stuff we have to do makes us responsible
OBLIGATION – I have to go to his stupid meeting have to but don’t want to – leads to resentment
SHAME – how could I do this, how could I be so stupid – laying blame on self – premise is the problem, you can’t learn
JUSTIFY – it was raining, I dropped my keys – story makes it just – “that’s just the way it is around here…”
LAY BLAME – who took my keys? – not a solving position of mind
DENIAL
3 keys – descriptive model
INTENTION – wanting to get something done, get to RESPONSIBILITY around every problem in your life
AWARENESS – be aware of which level you are in
CONFRONT – ability to face, taking yourself to the edge of your comfort zone, comfort zone = current capability, confront = expanding capability – every person you know was once a stranger
Example coping mechanisms are: learn to live with it, it worked on my machine, they just don’t get it, it’s the vendors fault, it’s too hard, you’ve been here long enough to know that’s not going to happen, murphys law, we did exactly what they asked for, …
We then did a “Be With” exercise, which was essentially sitting knee to knee with the person next to you, in complete silence, for 30 seconds, to feel the others anxiety. Ultimately, it’s not the other person that makes you feel bad, it is yourself.
Confront is the angst of confronting yourself. If you want to change something you need to poke it, and observe the change.
Accountability Responsibility:
accountability is the number one tool of management – it’s the way we manage commitments between two parties – its outside of us because it is us and someone else
responsibility is about how we respond – internal to us, and different for all of us
what people are signed up for is greater than what they are responsible for
what people are responsible for is greater than what they are accountable for <– We want to be here
they are both equal
Where’s the bottleneck?
what if you had to reproduce the code, if you had the same team and resources?
what percentage would be more efficient the second time?
modal is 70%. You would be better because you have solved the problem before. Learning takes time. Essence of agility is to learn and take feedback.
There is lots of feedback in agile practices such as retrospectives, showcases, standups, etc… If you are not going to do anything about it, stop investing in the feedback loop. The fastest way to learn is to take ownership.
Fastest way to elevate responsibility in a group is demonstrate it yourself. If you are saying people around you are not displaying responsibility, then you are just laying blame.
Exercise coaching responsibility. The responsibility process only works when it is self applied! You need to teach it so others can self apply it. Counter not being good enough yet to teach this yet:
Give yourself forgiveness, forgive yourself for being human
Teach this with a light tone. Make yourself the brunt of all the jokes that are below the line
Don’t go into agreement (“but I do have to go into that stupid meeting”) – don’t confuse the facts with the mental position – take time, breathe, count 10 seconds and answer – validates they raised a good question and allows you to respond – ask if you can push back on them a little bit, and ask them to identify where they are on the chart
Make sure you support – need to forgive yourself, let go and move onto a better future
Taking responsibility is owning your power and ability to create, choose and attract.
Responsibility is the design space. What do we want from this? Be clear with what you want and be clear about the consequences. Responsibility gives you power but also potential consequences.
There is a difference between choosing something and avoiding something.
As a coach you get to intervene in situations, so you need to act from a position of responsibility and check where you are coming from (move through the model as quick as you can). Ask yourself if your message is clear and does not sound like blame.
Advice is seldom effective so stop giving advice. You are transferring responsibility from them to you. If it doesn’t work they perceive it as being your fault. Instead:
Resist giving advice. Tell me what you have tried, tell me what you haven’t tried
If you must give advice, give three alternatives so they have to choose, putting responsibility on them. “If I were in your shoes I might consider a…, b…, c… What do you think about those?” One coaching company advises 10 alternatives, so you really think about the responsibility.
Finally, play the “Catch Sinner” game to learn the process:
make a score card
choose a word for today
make 2 columns – “get off of it” and “it got out”
throughout the day, everytime you catch yourself in a position of “blame” mark your chart
10 points for the left and 1 point for the right column
build tremendous awareness for each word at least for one day
There are a bunch of resources at Christopher’s website, in particular he encouraged us to get a copy of the teaching poster and empowered us to teach the process to our peers.
Overall, I really enjoyed this session, as I had heard good reports from this session when it was help in 2009, and this year it was listed as one of the most popular sessions. The responsibility process is something I would really like to work on personally.
The Agile Manifesto 10th Anniversary Reunion: The Big Park Bench
This was one of the highlights of the conference where 15 of the 17 original authors of the Agile Manifesto got together on a big park bench to discuss the writing of the manifesto.
Jim Highsmith noted that there us nothing about it that he would change and would not get back together with these people to do it!
Ward Cunningham would change the colour balance of the background image
Brian Marick noted that individuals and interactions can often be a beat up for people who appreciate tools
Jim Highsmith commented when asked about the next 10 years that agilists don’t predict!
they never expected that something written in a couple of afternoons would be this big
Brian Marick recalled that the stated objective of the meeting was a manifesto and it seemed miraculous that they left with a good framework . Bob Martin was just surprised that he has been to one meeting that worked!
Martin Fowler did not want to call it agile, he wanted a wackier name
Agile Manifesto nailed it as a baseline – they might have added “we really mean it” or “we are not kidding”!
when you gel with a team you get what can be summed up in 3 words: high quality work
great teams change people lives. “The manifesto changed our lives, and probably yours too”
many people who may have survived under waterfall may not survive much longer under agile, as it is flushing out bad practices
other potential names for agile were: adaptive, hummingbird, lean (used already), PPP, a bunch of acronyms, did not want a word they would have to wear pink tights and a tutu to explain!
Agile was a coincidence – people following lean in the 1990’s were saying agile is the future, which was good because agile has a meaning in the business world
the most argued item on the manifesto – iteration timeframe, executes terminology
the principles were harder to arrive at
biggest disappointment – everyone wants to be agile but too few people want to do it (when they wrote it they really meant it), the scrumbut
biggest success – uses outside of software (for example Pragmatic Programmer publishing), wanted teams to be able work freely in a way they wanted to work
need a revolution in middle management and need a similar framework for agility
Agile is not the “not-waterfall” – it’s about teams and delivering software
Agile stands as a beacon of hope, for it to disappear would mean the evil empire has won
in software, we still need to ask how do we do a better job?
an Agile process of inspect and adapt is what makes lean companies great
Jim Highsmith particularly called out Jeff Smith, the CEO of Suncorp Business Services as being someone who got promoted from CIO to CEO through the success of Agile
need to apply energy to learning rather than frustration – need to subscribe to the art of the possible
it is no longer acceptable in the 21st century to administer in the business, we need to create and provide innovative communities
fearful that in the agile community that we are in conflict mode but rather we should seeking enquiry and insights and learning from each other, such as we do in an daily standup
to be the best we can be every day, we need to inspire insights from the entire team – the definition of a good daily standup
need to move – tell -> sell -> test -> consult to co-creation
find your mentor, or become that person
think like a genius – creating models of what might be true
example of Rally using lino to organize an open space – awesome
Jean not wearing shoes in this keynote is going out of your comfort zone – onedaywithoutshoes.com
Panel – Software Engineering is a Dead Craft
I was honoured to be given the opportunity to moderate this panel, consisting of Martin Fowler, Kane Mar and Paul King. My opening comments were as follows:
Software Engineering is defined by the IEEE is the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, that is, the application of engineering to software.
This led me to then get a definitive definition of engineering, which is loosely defined by a number of the leading engineering councils worldwide as being the discipline of acquiring and applying scientific knowledge, mathematics and ingenuity to design and build solutions that safely improve the lives of people.
Software engineering as a term has been around since the early 1960s, and, as Rob Thomsett pointed out in his keynote yesterday, was popularized when NATO hosted a conference to address the problems of software development. In there report, they particularly point out that the phrase software engineering was deliberately chosen to be provocative. So for the last 50 years, practitioners everywhere have been debating software engineering, from the software crisis that made developing software into a career, through to Fred Brooks coining the No Silver Bullet argument that no individual technology would make a 10 fold improvement in productivity in 10 years, through object oriented programming and the rise of XP and agile.
So what is software engineering. Is it an engineering practice that is dead? Is it a craft or an art form? Or is it both dead and a craft?
Martin Fowler is the Chief Scientist at Thoughtworks, author of many books on software development and a signatory to the agile manifesto.
Kane Mar is the President of Scrumology, and has been a developer and coach in the software industry for 20 years.
Paul King is the Director of ASERT and has been developing, training and contributing to the software development field for nearly 20 years, and is an active contributor to a number of open source projects including, most notably, Groovy.
My questions started as follows:
Martin – when you do any Google search on software engineering, every second link seems to point back to your website and any number of articles you have written on this subject over a number of years. You indicated your position is that the engineering metaphor has done our profession damage…
Kane – you listed your point of view on the topic is that the paradigm has come and gone and that perhaps software should be viewed as an ecosystem…
Paul – your viewpoint is listed as probably a little more conservative and that continuous learning is important…
The time flew by and I did not get to take anywhere near the number of questions I would have liked from the audience. The highlight was a question from the audience from Phil Abernathy who asked the panel if perhaps we should term what comes out of a number of projects as “crapmanship”.
Agile and Enterprise Architecture are not Mutually Exclusive
architects need to depress their ego and pair on critical stories and calm their concerns
some architects believe their job is to stifle any innovation in the development team, but they a disappointed that the team is not innovating
the IDE of enterprise architects has been PowerPoint for years
developers must code in a box, architects must worry about a bigger box
it is hard for enterprise architects to talk to every developer, so documents from high are standing operating procedure, unfortunately they get ignored because the context is hidden
use stories for technical requirements – architect communicates his requirements via a technical story and the development team responds with this is what it is going to take – ensures that the value is articulated
need architects to articulate their requirements based on acceptance tests
harvest components and talk in the community – ask who was the last person to integrate with this component and talk to them
development team should be focussed on delivery of their project, agile is the engine and architects need to use this engine
The Speed to Cool: Valuing Testing and Quality in Agile Teams
The session I presented got a good turnout, and plenty of questions afterwards as well as some follow-up emails. The slides are available in a separate post as well as here.
A Rogue’s Take on the 4 ‘C’s: Culture Change Costs Currency
I had the pleasure of both introducing and being a live prop (the dragon representing the (large) organisation) in this presentation by my good friend and colleague Renee Troughton from Suncorp. Her slides are available here.
non-determinism – intermittent fails, we don’t know if something is going to succeed or fail – also called a useless test
non-deterministic tests infect the whole system – need to quarantine these tests to stop them bringing down the while suite – often caused by interference between tests
you can track dependencies or you can use isolation (preferred method)
tests should clean up after themselves and leave the world the way they found it but other tests rely on this happening (and hard to track failures when they occur) or start all tests with a clean slate (but it can take a long time)
asynchrony – can use a bare sleep but you never know how long to sleep for, could use a polling loop or a callback
remote services – don’t talk to them as part of the test, use a test double
Value of Software Design
this was a repeat session from last year where Martin did his famous Uncle Bob Martin rant. A highlight for me was in his example he used Nigel Dalton as good code example and me as a bad code example.
Agile Manifesto: 10 years later
we know the approach works and we need to use it more and find the boundaries
XP was the dominant strain at the time – has appeal of its values and principles as well as its practices like test driven development, etc…
many of the original people are unhappy – the core ideas have not moved as fast as the hype (semantic diffusion) and the rollout process is very long running
if you say you don’t care about agile you are saying you are happy with flipping the principles back again
do not treat stories as one-way traffic, the value is in conversation
as software developers we need to ask ourselves if we are making the world a better place
mundane work and the little things often make the world a better place
Conference Retrospective
I led a conference retrospective after the post-conference drinks. For those who stuck around, we had a good discussion on what was good and what we could do better next year.
Also, a couple of mentions for some of my other friends and colleagues who presented on day 2 but due to my other commitments I could not attend their sessions.
Jonathan Coleman, Steve Jenkins and Phil Abernathy all did lightning talks which were all well received.
Paul King (who I have presented with many times previously) delivered a workshop called “Leveraging Emerging Technologies in Agile Teams”, his slides are available here.
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